Friday, 11 December 2009
This is class
This is done by Elliot Cowan, (http://www.elliotelliotelliot.com/) he works in New York and he wrote the ongoing series of The Stressful Adventures of Boxhead and Roundhead, an animated series that's played at film festivals world wide.
Influential work.
According to Dave, this influences all of my work so I thought it only fair to whack it on!
Group project progress
My Robot is finished! Hoorah. (I love loc-line)
All of our set pieces, our flat images for the "Scrapyard-wasteland" are finished, they just need to be printed off, Karl is in the process of building the main character's house/shack. Pencil and ink-work of the storyboards are almost finished and will be ready to digitally rework very soon. All is well. Hopefully!
Friday, 4 December 2009
New found Loc-Line and an almost finished Robot!
I finally have my Loc-Line and it was the easiest thing to work with I have EVER experienced!
My Robot model has been totally revamped and will be ready to animate in a day or two. As soon as he's completely done I'll put some pictures up.
Friday, 27 November 2009
Rough Storyboards - Live Brief
My Live Brief
Making one of those Channel 4 Ident thingies.
We used lighting, extruded shapes and a nice green background to make one those Idents that channel 4 make all the time, mine's a bit on the fast side!
Friday, 30 October 2009
Next Week!
With any luck, my order of Loc-Line will arrive for next week so I can begin the armature of my final model, if not, it's going to cause a few problems!
Next week, alongside making my final model I am going to add the final adjustments to my research file and development sketchbook that show my ongoing construction of my model.
Evil Model
Friday, 23 October 2009
Inspiration for robot character

This design above was by PJ Holden, and shows perfectly what design I was looking for in my initial research.
Researching character designs while looking for inspiration, I obviously spent most time looking through robotic or machine-like looking designs.
I had decided I wanted the character to be relatively
short, with large, over the top parts of his body looking distorted. Through researching different robot characters, I learned what would be the best way to make the robot look worn down and poorly made.
Evil Robot - elevation 3

As these shots are close up I really wanted to make the facial expressions totally over the top and unrealistic.
I also had the idea in pre-production, that the character's light bulb reflect his emotions, if he is over-excited in any way, angry, happy or terrified, his light bulb will glow brighter. If he is down, sad or tired, his light bulb will fade out.
Evil Robot - elevation 2

Basically, the sillier the robot looks, the more fun and interesting his dynamics become. In terms of realism, there aren't really any limits in what I wanted to do. Metal can't really bend or anything but who cares?
Evil Robot - elevation 1
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